In this report, LP Information studies the present scenario (with the base year being 2017) and the growth prospects of global Board Games market for 2018-2023.
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
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Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.Over the next five years, LPI(LP Information) projects that Board Games will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of Board Games market by product type, application, key companies and key regions.
To calculate the market size, LP Information considers value generated from the sales of the following segments:
Segmentation by product type:
- Card and Dice Games
- Miniature Games
Segmentation by application:
- Offline Retail
- Online Retail
We can also provide the customized separate regional or country-level reports, for the following regions:
- United States
- Southeast Asia
- Middle East & Africa
- South Africa
- GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major playersin the market. The key players covered in this report:
- Asmodee Editions
- Goliath B.V.
- Grand Prix International
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
- To study and analyze the global Board Games market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
- To understand the structure of Board Games market by identifying its various subsegments.
- Focuses on the key global Board Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
- To analyze the Board Games with respect to individual growth trends, future prospects, and their contribution to the total market.
- To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
- To project the size of Board Games submarkets, with respect to key regions (along with their respective key countries).
- To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
- To strategically profile the key players and comprehensively analyze their growth strategies.
Table of content
2018-2023 Global Board Games Market Report (Status and Outlook)
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Board Games Market Size 2013-2023
2.1.2 Board Games Market Size CAGR by Region
2.2 Board Games Segment by Type
2.2.2 Card and Dice Games
2.2.3 Collectible Card Games
2.2.4 Miniature Games
2.3 Board Games Market Size by Type
2.3.1 Global Board Games Market Size Market Share by Type (2013-2018)
2.3.2 Global Board Games Market Size Growth Rate by Type (2013-2018)
2.4 Board Games Segment by Application
2.4.1 Offline Retail
2.4.2 Online Retail
2.5 Board Games Market Size by Application
2.5.1 Global Board Games Market Size Market Share by Application (2013-2018)
2.5.2 Global Board Games Market Size Growth Rate by Application (2013-2018)
3 Global Board Games by Players
3.1 Global Board Games Market Size Market Share by Players
3.1.1 Global Board Games Market Size by Players (2016-2018)
3.1.2 Global Board Games Market Size Market Share by Players (2016-2018)
3.2 Global Board Games Key Players Head office and Products Offered
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