$120 Billion Toys Market – Global Outlook and Forecast 2018-2023 – ResearchAndMarkets.com


Market – Global Outlook and Forecast 2018-2023”
report has been
added to ResearchAndMarkets.com’s offering.

The global toys market is projected to reach revenues of more than $120
billion by 2023, growing at a CAGR of around 4% during 2017-2023.

The growing dual-income households and improving the purchasing
sentiments are two of the major factors propelling the growth of the
global market. The development of economics in regions such as APAC,
Latin America, and the Middle East and the African continent will create
lucrative opportunities for leading players operating in the market.

The global toys market is driven by growing demand for a replica of
instruments such as a keyboard, guitar, and drums, art and craft toys,
and stuffed toys. The increasing social media penetration, growing
audience, and rising user engagement are major factors attributing to
the growth of the global market. The market research report provides
in-depth market analysis and segmental analysis of the global toys
market by category, age group, distribution channel, and geography.

The report considers the present scenario of the global toys market and
its market dynamics for the period 2018-2023. It covers a detailed
overview of various market growth enablers, restraints, and trends. The
study covers both the demand and supply sides of the market. It also
profiles and analyzes the leading companies and various other prominent
companies operating in the global toys market.

Market Dynamics

Market Growth Enablers

  • Desire among parents to provide educational toys for cognitive
  • Toyetic impact
  • Increased online presence of toy vendors
  • Increase in number of games and puzzle cafes globally

Market Growth Restraints

  • Toy libraries gaining traction among consumers
  • Declining birth rates and aging population globally
  • Growing presence of counterfeit toys and games
  • Raw material price volatility and rising labor costs

Market Opportunities & Trends

  • Toy box subscription services impacting retail sales
  • Internet influencing choice and purchase of toys
  • Increasing digitization of toys and games
  • Increasing threats from online gaming platforms

Key Topics Covered:

1 Research Methodology

2 Research Objectives

3 Research Process

4 Report Coverage

5 Report Assumptions & Caveats

6 Market at a Glance

7 Introduction

8 Market Dynamics

9 Value Chain Analysis

10 Global Toys Market

11 By Category

12 By Age Group

13 By Distribution Channel

14 Geographical Segmentation


16 North America

17 Europe

18 Latin America

19 Middle-East & Africa

20 Competitive Landscape

21 Key Company Profiles

  • Lego Group
  • Mattel
  • Hasbro
  • Bandai Namco

22 Other Prominent Vendors

  • Asmodee
  • Ravensburger
  • Funskool
  • Top Toy
  • K’nex
  • Playmates Toys
  • Simba Toys
  • Spin Master
  • CMON
  • Disney
  • Fremont Die Consumer Products
  • Games Workshop
  • Goliath
  • Grey Fox
  • Indie Boards and Cards
  • INI
  • International Playthings
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • Mindware.com
  • Orchard Toys
  • Panda GM
  • Paul Lamond Games
  • Pegasus Spiele
  • Piatnik
  • Pressman Toy
  • RoosterFin
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Surprised Stare

For more information about this report visit https://www.researchandmarkets.com/research/9933cp/120_billion_toys?w=4


Laura Wood, Senior Press Manager
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Topics: Toys


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